The diagram below, and following checklist, take you through the processes of making a multimedia project.

What you are trying to achieve? What is the purpose of your project?
Examine similar existing projects to ensure you are not duplicating something that’s already out there and to "steal" all the best ideas.
Who will be using the project? (age, nationality etc), what computer will they have and where will they be (alone, classroom? etc). Define minimum end user system requirements such as screen size, soundcard and internet access. Article on end-user profiling.
How will the project be accessed? CDROM, web site, installation on a server/intranet, etc
Identify all the skills, knowledge and equipment you have available to you. Article on budgets, skills/equipment audits and quotations.
Considerations include ...
Frequency of use. Style of presentation may be dictated by usage patterns. For example, a project intended to be viewed once may employ an intensity of communication, repetition, and contain insistent dramatic content elements, such as sound effects, that will become tiresome in a project to be used again and again.
Keeping attention. How will you keep your end-user interested and focused?
Customisation You may need to consider tailoring the presentation towards a user’s needs based on information input by the user.
Recording usage ... Will you or your user benefit from a record of their time using the project?
Ensure you have specified all of the information and content to be delivered by your project.
This is a plan of all the screens and the navigational links between them. Article on nav maps.
Determine the layout of your screens, colour schemes, fonts, styling and presentational look.
Considerations include ...
Consistency and coherence ... Navigational and stylistic patterns will be expected by a user who understands the context they are in, i.e. turning the pages of an electronic book. The design of the interface must be informed by considerations of clarity. Each design and style component must have a clear role within the context. There must be consistency in the design of navigation and menu elements and in the layout of the screens, balance in the organisation of components within individual screens, and a clear pattern of flow between screens.
Styling ... Although coherence is a primary consideration it is also important to consider how stylistic factors will impact on the delivery of your message. These factors inform the choice of type
style, colour scheme and presentational approach.Graphical metaphors ... It is common for multimedia designers to
employ real-world metaphors in the form of icons, illustrations and diagrams.
For all menu and screens, interviews (questions?) and audio and video clips
Do you need a pre-existing piece of video or audio? What are the copyright considerations.
Animations, images, video, and audio etc
Build the project structure by creating a structure of linked screens containing media / content with your navigational structure and functional features. Create all the programmed or scripted elements.
Should be carried out constantly through the authoring process within the development group.
This involves real world end-users using the prototype on a variety of systems and then completing questionnaires. The problems encountered will inform a further process of refinement.
To be completed by interface designers.
CD / DVD inlay? Booklet. Box?
READ ME file? Inlay, booklet?
Artilce on creating READ_ME files.
Article on artworks for print.
Printed or electronic (PDF)
Create a master ready for manufacture / duplication or containing files suitable for installation to a kiosk or intranet.
Artcile on creating x-platform discs.
Web sites need either uploading to a web server or installing on an intranet server or kiosk.
None at present